I came across some old games I put together years ago (2001 – 2006)…
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View Santiago De Compostela – Pamplona to Santiago in a larger map
Recently my father walked the “Camino de Santiago” and forwarded way points he had taken with his Garmin GPS with some notes about each point. I looked at the the Garmin output and it seemed I needed MapQuest to read them? Not too deterred and not wishing to wait for a copy of MapQuest I thought there must be a way to convert these files. A little bit of searching and I came across an amazing utility “gpsbabel”, that was able to cross covert many formats.
Once downloaded I then ran the following command:
[cci]gpsbabel -i gdb,roadbook -f sample.gdb -x nuketypes,waypoints,tracks -x transform,wpt=rte -o kml -F sample.kml[/cci]
where sample.gdb is from the Garmin GPS and sample.kml is the output file.
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This uses a mixture of FLARToolkit, Papervision 3D and a 3dsmax export script to xml. Firstly make sure you have a camera and print out this shape;
download this shape as a PDF

[thkBC height="300" width="500" anchortext="Camera on and fly the jet..." title="ThickBox Title" url="http://www.tonynorcross.com/lab/as3/arfighter/default.htm" type="iframe"]

[thkBC height="300" width="500" anchortext="Camera on, watch those cubes go..." title="ThickBox Title" url="http://www.tonynorcross.com/lab/as3/augmentedcubes/default.htm" type="iframe"]
Experiments with Papervision 3D Great White…
All points created by exporting from a 3d package, position objects (cubes) at these points. Using Tweener, then make ‘em move on the mouse over action. Dynamically add the text to a movieclip – add movieclip to moviematerial and apply to plane. Have the plane face the camera and stick in a couple of event listeners…
Click on “BOOM” to make the cubes explode!